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ESP.Utilites.BehindPosition

<<Vector3> Position> ESP.Utilites.BehindPosition(<Vector3> TargetPosition)
This returns the position of the TargetPosition relative to your screen, and factors in if they are behind.

Parameters

  • Vector3 TargetPosition

    The position you want to get relative to your screen

Returns

  • Vector3 Position

    Make sure you do Vector2.new(Position.X, Position.Y), the reason for it being Vector3 is because of what Camera.WorldToViewportPoint returns

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