ESP.Utilites.BehindPosition
<<Vector3> Position> ESP.Utilites.BehindPosition(<Vector3> TargetPosition)
TargetPosition
relative to your screen, and factors in if they are behind.
Parameters
Vector3
TargetPositionThe position you want to get relative to your screen
Returns
Vector3
PositionMake sure you do
Vector2.new(Position.X, Position.Y)
, the reason for it beingVector3
is because of what Camera.WorldToViewportPoint returns