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Aiming.Raycast

<<Vector3> Direction, <Vector3> Normal, <Material> Material> Aiming.Raycast(<Vector3> Origin, <Vector3> Destination, <number> UnitMultiplier = 1) 
This simple function does the maths for you and fires a ray. You only need to input the origin, the desired destination, and unit multiplier (default to 1). It returns the Direction, Normal, and material if the ray hits something.

Parameters

  • Vector3 Direction
  • Vector3 Normal
  • number Unit Multiplier

Returns

  • Vector3 Direction
  • Vector3 Normal
  • Material Material

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