Aiming.Raycast
<<Vector3> Direction, <Vector3> Normal, <Material> Material> Aiming.Raycast(<Vector3> Origin, <Vector3> Destination, <number> UnitMultiplier = 1)
This simple function does the maths for you and fires a ray. You only need to input the origin, the desired destination, and unit multiplier (default to 1). It returns the Direction, Normal, and material if the ray hits something.
Parameters
Vector3 Direction
Vector3 Normal
number Unit Multiplier
Returns
Vector3 Direction
Vector3 Normal
Material Material
Source