Aiming.GetClosestPlayerToCursor
<<Player> Selected, <Part> TargetPart> Aiming.GetClosestPlayerToCursor(<void>)
Parameters
- none
Returns
PlayerPlayerThe closest player to your cursor
PartTarget PartThe closest target part to your cursor
<<Player> Selected, <Part> TargetPart> Aiming.GetClosestPlayerToCursor(<void>)
Player PlayerThe closest player to your cursor
Part Target PartThe closest target part to your cursor