Aiming.GetClosestPlayerToCursor
<<Player> Selected, <Part> TargetPart> Aiming.GetClosestPlayerToCursor(<void>)
Parameters
- none
Returns
Player
PlayerThe closest player to your cursor
Part
Target PartThe closest target part to your cursor
<<Player> Selected, <Part> TargetPart> Aiming.GetClosestPlayerToCursor(<void>)
Player
PlayerThe closest player to your cursor
Part
Target PartThe closest target part to your cursor