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Aiming.Settings

This is a table that holds all of the settings, along with one function that allows you to get a setting.

Aiming.Settings.Get

This function allows you to get a setting.

Parameters

This is a vararg, just input the path to the settings. For example: "HitChance" or "FOVSettings", "Enabled"

Return

<any> Setting

Structure

Name Description Type
Enabled N/A boolean
VisibleCheck N/A boolean
HitChance N/A number
TargetPart N/A string | string[]
RaycastIgnore N/A <Instance[]> function | Instance[]
Offset N/A <Vector2> function | Vector2
FOVSettings N/A see below
TracerSettings N/A see below
Ignored N/A see below

FOVSettings

Name Description Type
Circle N/A <Drawing> Circle
Enabled N/A boolean
Scale FOV number
Sides N/A number
Colour N/A Color3

TracerSettings

Name Description Type
Circle N/A <Drawing> Line
Enabled N/A boolean
Colour N/A Color3

Ignored

Name Description Type
WhitelistMode N/A <Players: boolean, Teams: boolean>
Teams N/A <Team: Team, TeamColor: Color3>[]
IgnoreLocalTeam N/A boolean
Players N/A Instance<Player> | number