Aiming.Settings
This is a table that holds all of the settings, along with one function that allows you to get a setting.
Aiming.Settings.Get
This function allows you to get a setting.
Parameters
This is a vararg, just input the path to the settings. For example: "HitChance"
or "FOVSettings", "Enabled"
Return
<any>
Setting
Structure
Name | Description | Type |
---|---|---|
Enabled |
N/A | boolean |
VisibleCheck |
N/A | boolean |
HitChance |
N/A | number |
TargetPart |
N/A | string | string[] |
RaycastIgnore |
N/A | <Instance[]> function | Instance[] |
Offset |
N/A | <Vector2> function | Vector2 |
FOVSettings |
N/A | see below |
TracerSettings |
N/A | see below |
Ignored |
N/A | see below |
FOVSettings
Name | Description | Type |
---|---|---|
Circle |
N/A | <Drawing> Circle |
Enabled |
N/A | boolean |
Scale |
FOV |
number |
Sides |
N/A | number |
Colour |
N/A | Color3 |
TracerSettings
Name | Description | Type |
---|---|---|
Circle |
N/A | <Drawing> Line |
Enabled |
N/A | boolean |
Colour |
N/A | Color3 |
Ignored
Name | Description | Type |
---|---|---|
WhitelistMode |
N/A | <Players: boolean, Teams: boolean> |
Teams |
N/A | <Team: Team, TeamColor: Color3>[] |
IgnoreLocalTeam |
N/A | boolean |
Players |
N/A | Instance<Player> | number |