Aiming.Selected
This is a table that holds the data from Aiming.GetClosestToCursor
. Use this to get that data, as it results in better performance because you are not calling that function.
Structure
Name | Description | Type |
---|---|---|
Instance |
N/A | Instance<Model> |
Part |
N/A | Instance<BasePart> |
Position |
N/A | Vector2 |
Velocity |
N/A | Vector3 |
OnScreen |
N/A | boolean |