Utilities.SolveProjectileTravelTime
Returns the time a projectile would take to travel to a TargetPos
. To be fully honest, I copied and pasted this from somewhere then refactored it.
Parameters
Name | Description | Type | Default |
---|---|---|---|
Position |
N/A | Vector3 |
N/A |
ProjSpeed |
N/A | number |
N/A |
TargetPos |
N/A | Vector3 |
N/A |
Gravity |
N/A | number |
N/A |
Return
<Vector3>, <number>
BulletDirection, Time