Utilities.ClosestPointOnObject
Gets the closest point on an object. This is really useful for making legit aimbot and silent aim.
Note
OriginPoint must be lined up on the same "plane" as the object, if OriginPoint is NOT a ray.
Parameters
| Name | Description | Type | Default |
|---|---|---|---|
OriginPoint |
N/A | Vector3 | Ray |
N/A |
Object |
N/A | Instance<BasePart> |
N/A |
Return
<Vector3> Closest Point