Aiming.GetClosestToCursor
Gets the closest player (or NPC) along with part, position, and whether they are on screen. It then sets those variables to Aiming.Selected
Note
Do not call this function, use Aiming.Selected
instead. This holds the data resulting in better performance in general as you are not calling the function many, many times.
Parameters
Name | Description | Type | Default |
---|---|---|---|
N/A | N/A | N/A | N/A |
Return
nil